There's no replacing testing a mobile app on actual mobile devices. Even in Chrome-which is a fairly recent fork of WebKit-there are still major differences between it and mobile browsers, including touch event interactions, support of new APIs, and even simple things like the dimensions of the screen. (PhoneGap/Cordova/AppBuilder allow whitelisted access to external domains that are not restricted by CORS). AJAX calls are subject to cross-origin restrictions.Cordova calls to access native device features will not work, since the local browser is not actually on a device.While running in a local browser is good for quick testing, there are several limitations for hybrid applications: This is what your newly-created project looks like in Chrome on OS X: or even see what this code is doing? Well to start, even though we're building a mobile app, this is still a Web project therefore you can open the project's index.html file in your browser of choice. Now you have a project in place, but how do you test it. In Sublime you'll see the project structure shown below. menu within Sublime Text.) > subl hello-world I have a subl command setup on my Mac, so I use the following command. Next you need to open the project in Sublime Text. For details, run appbuilder create -help. You can create projects using libraries other than Kendo UI using the -template option. The following creates a vanilla Kendo UI Mobile project named "hello-world". To create new projects you need to use the AppBuilder CLI, specifically the appbuilder create command. Now that the package is installed, let's see how to use it. When you're all set, you should see an AppBuilder menu under the main Tools menu. You'll have to restart Sublime Text after installing the package. ![]()
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