![]() Origin: Bellsprout is a walking plant, so the combination of " bell" (used in many plant names for flowers that have bell-shaped blossoms) and " sprout" makes complete sense. Poison Attacks Advantage: Grass, Bug Disadvantage: Ground, Rock, Ghost, Poisonĭefense Advantage: Water, Electric, Grass, Fighting Disadvantage: Fire, Ice, Flying, Bug, Psychic Offense Grass Attacks Advantage: Water, Ground, Rock Disadvantage: Fire, Grass, Poison, Flying, Bug, Dragon Right now the moveset is: -Poison Powder. However, Stun Spore is great because it makes Tangela faster and the opponent might lose a turn. TM 34 - Bide TM 40 - Skull Bash TM 44 - Rest TM 50 - Substitute HM 01 - Cut I like Poison Powder because it can potentially finish off an opponent and save PP and taking a turns worth of more damage. TM 21 - Mega Drain TM 22 - Solar Beam TM 31 - Mimic TM 32 - Double Team TM 33 - Reflect TM 03 - Swords Dance TM 06 - Toxic TM 09 - Take Down TM 10 - Double Edge TM 20 - Rage This Pokémon can learn the following HMs and TMs: Just don't use Water, Electric, Grass or Fighting Pokemon against it and you can't lose. The same holds true for Fire, Ice and Flying techniques. While the damage dealt by moves like Psychic isn't quite as high as when using it against a pure Poison type, it usually does the trick and knocks out Bellsprout in one blow. When battling Bellsprout, remember that Fire, Ice, Flying, Bug, and Psychic Pokemon all perform exceptionally well against Grass/Poison types. A good combination of moves for Bellsprout to learn would be Wrap, a Poison technique like Toxic, Sleep Powder or Stun Spore and a Grass technique like Razor Leaf or Mega Drain. Combined with Poison Powder (or better even: Toxic), this can be quite effective. Wrap by itself doesn't cause much damage, but it prevents your adversary from switching. Another great move is to use Poison Powder first, then lock down your opponent with Wrap. For example, you can try to put your opponent to sleep, then follow up with Poison Powder and Acid. Let's just call it: Poison, Sleep, Stun and lock down. ![]() A quick look at what those attacks actually are should immediately tell you what fighting strategies are appropriate for Bellsprout. But Bellsprout has one big advantage that most dual-types don't have: it actually learns tons of useful (type-specific) attacks on its own. Of course, the fact that it's both a Grass and a Poison type means that it has plenty of weaknesses. have fairly high HP and Attack powers - even at low levels. While Speed and Defense are a bit on the low side, Bellsprout and co. Tips: The "-bell" family isn't exactly the cream of the crop of the Grass/Poison world (Bulbasaur still has the edge), but it's got good enough stats to make it worth training. LV 26 - Acid LV 33 - Razor Leaf LV 42 - Slam LV 15 - Poison Powder LV 18 - Sleep Powder LV 21 - Stun Spore LV 01 - Vine Whip LV 01 - Growth LV 13 - Wrap This Pokémon naturally learns the following techniques: Remember: The most powerful Victreebel tends to be the one you raised all the way from the tiniest sprout. Bellsprout also appears exclusively in Blue on Routes 5 through 8, and in Yellow, on Routes 12, 13, 14 and 15. But Blue and Yellow players will often bump into Bellsprout on Routes 24 and 25. A Jigglypuff that has followed Ash and his friends almost always uses Sing whenever it appears. You won't have any luck tracking down the -bells in your version of the game. In The Ninja Poké-Showdown, during Ashs Gym battle against Koga, Kogas Venomoth put Ashs Pidgeotto to sleep with Sleep Powder after paralyzing it with Stun Spore, forcing Ash to recall the Bird Pokémon and send Charmander out in its place. It ensnares tiny insects with its vines and devours them. You can even make a pseudo-biological explanation that they physically can't sit still unless they're sleeping because of excess energy or something like that.Prefers hot and humid places. Electric Pokémon having a blanket immunity is probably easier to code and considering the association is probably OK. So yeah, Electricity is by far the most common cause of paralysis. Of the remaining 10 moves, 1 is a spore move, 1 is a G-Max move that's implied to be a spore move. 1 only paralyzes if the user is paralyzed ![]() 1 is Tri-Attack so it's implied Electricity Electric types are always associated with energy and of the moves that can cause paralysis: Still, I suppose it does make some sense. I don't really do competitive so I don't know if these paralysis changes had huge impacts on the metas from Gen V -> Gen VI and Gen VI -> Gen VII (and even if I did do competitive, I probably wouldn't be able to tell because the metas had huge changes due to new mechanics introduced which could very well cover these paralysis changes). Considering Gen VII dropped Thunder Wave's accuracy (100% -> 90%) and made the speed drop from paralysis smaller (75% -> 50%) it seems like GameFreak thought Paralysis was OP and they needed some way to counter that.
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